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Takehiko Inoue

QS-RC-113Manga artist, author of Slam Dunk and VagabondAdvanced Research Case

Slam Dunk, Vagabond, Real. Hanamichi Sakuragi of Shohoku High declares himself a genius, Miyamoto Musashi questions the way of the sword, and wheelchair players race across the court. With overwhelming drawing power, Takehiko Inoue depicted sport and the inner life of people, and set the high-water mark of basketball manga. He left Kumamoto University, moved to Tokyo, worked as an assistant, won the Tezuka Award at twenty-one, and began Slam Dunk at twenty-three. Twenty-six years after the series ended, on 3 December 2022, The First Slam Dunk, which he wrote and directed himself, opened in cinemas and became a record-breaking hit. He was fifty-five, in the decade when a dream comes within reach, on the day he realised his lifelong dream with his own hands. Why did the door to the dream open on this day? What was this vessel promised at birth? We read the vessel he was born with against the phases of destiny and time.

At a Glance

The case

Subject
Takehiko Inoue (井上雄彦) — Manga artist
Period analysed
1967–2026
Three pillars
Day 丙子 / Month 辛丑 / Year 丙午
Void branches
申酉 (Monkey–Rooster)
Destiny area
0.50 The area of the triangle formed by the three pillars on the sixty-cycle circle (maximum 1.30)
Format
PDF, 14 pages — written in Japanese
Price
¥50,000 including tax

Research Brief

What the case shows

  1. His destiny binds his own place and the place of society with the strongest force; his own effort draws society in.
  2. He carries within him a way of life opposite to his parents', a genius for breaking received values and creating new ones.
  3. From the age of eight, forty years of protecting decades continued, and all his major works were born within them.
  4. The decade in which the protecting forces broke off was also the decade in which a dream comes within reach.
  5. In that decade, in a year of protecting force, he turned a twenty-six-year-old dream into a film with his own hands.

Questions

The questions the report answers

  • Why, twenty-six years after the series ended, could he reach the summit again with a film of his own?
  • What overlapped on 3 December 2022, the day the film opened?
  • In which periods of his destiny were Slam Dunk, Vagabond and Real born?
  • What is the reaction that arises together with the realisation of a dream?

Public Record

The record, year by year

Selected events from the public record. Analysis and judgement are given in the report itself.

1988戊辰Tezuka Award; debut in Weekly Shonen Jump
1990庚午Slam Dunk begins in Weekly Shonen Jump
1993癸酉 (天)The television anime begins
1995乙亥Shogakukan Manga Award
1996丙子Slam Dunk ends
1998戊寅Vagabond begins in Morning
1999己卯Real begins in Weekly Young Jump
2000庚辰Kodansha Manga Award; Japan Media Arts Festival Grand Prize
2002壬午Tezuka Osamu Cultural Prize, Grand Prize
2022壬寅3 Dec — The First Slam Dunk opens
2023癸卯Japan Academy Film Prize for Animation of the Year

Contents

14 pages

  1. Destiny profile and chart
  2. Yin and yang charts
  3. Axis and type of destiny
  4. Ten-year phases
  5. Composite numerical table
  6. The strongest combination
  7. The reversed pillars
  8. Twenty years of 壬寅 and 癸卯
  9. Twenty years of 甲辰 and 乙巳
  10. The decade of the dream
  11. The four layers of 3 December 2022
  12. Timeline chart
  13. Public record
  14. Conclusion

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Analysis supervised by FAITH (Makoto Tokunaga) — MSc Economics, University of Warwick · CICP · Shugakuin Saii